Component

MA Public Opinion and Political Behaviour
MSc Artificial Intelligence options

Year 1, Component 07

Option from list
CE807-7-SP
Text Analytics
(15 CREDITS)

We live in an era in which the amount of information available in textual form - whether of scientific or commercial interest - greatly exceeds the capability of any man to read or even skim. Text analytics is the area of artificial intelligence concerned with making such vast amounts of textual information manageable - by classifying documents as relevant or not, by extracting relevant information from document collections, and/or by summarizing the content of multiple documents. In this module we cover all three types of techniques.

CE811-7-AU
Game Artificial Intelligence
(15 CREDITS)

This module covers a range of Artificial Intelligence techniques employed in games, and teaches how games are and can be used for research in Artificial Intelligence. The module explores algorithms for creating agents that play classical board games (such as chess or checkers) and real-time games (Mario or PacMan), including single agents able to play multiple games. The course also covers Procedural Content Generation, and explores the techniques used to simulate intelligence in the latest videogames.

CE812-7-SP
Physics-Based Games
(15 CREDITS)

Many of today’s best computer games rely on realistic physics at the core of their gameplay. In this course, students are taught how these physics engines work, and how to create physics-based games of their own. Students create a physics engine from scratch, and also learn how to use existing industry-standard open-source 2-D and 3-D physics engines. The necessary principles of physics and mathematics are taught, assuming very little prior knowledge. Vectors, matrices, and numerical integration are taught on a need-to-know basis, with code examples to illustrate the methods. Each lecture is followed by a lab session, where the new techniques are programmed by each student. Almost immediately, students will create scenarios where objects are moving and bouncing around the screen realistically. Each lab session ends in creating a small physics-based game. The course is assessed through tests, and a larger game-programming assignment.

CE887-7-AU
Natural Language Engineering
(15 CREDITS)

As humans we are adept in understanding the meaning of texts and conversations. We can also perform tasks such as summarize a set of documents to focus on key information, answer questions based on a text, and when bilingual, translate a text from one language into fluent text in another language. Natural Language Engineering (NLE) aims to create computer programs that perform language tasks with similar proficiency. This course provides a strong foundation to understand the fundamental problems in NLE and also equips students with the practical skills to build small-scale NLE systems. Students are introduced to three core ideas of NLE: a) gaining an understanding the core elements of language--- the structure and grammar of words, sentences and full documents, and how NLE problems are related to defining and learning such structures, b) identify the computational complexity that naturally exists in language tasks and the unique problems that humans easily solve but are incredibly hard for computers to do, and c) gain expertise in developing intelligent computing techniques which can overcome these challenges.

CE888-7-SP
Data Science and Decision Making
(15 CREDITS)

The aim of this module is to familiarise students with the whole pipeline of processing, analysing, presenting and making decision using data. This module blends data analysis, decision making and visualisation with practical python programming. Students will need a reasonable programming background as they will be expected to develop a complete end-to-end data science application.

CF963-7-SP
Computational Models in Economics and Finance
(15 CREDITS)

The modules introduces students to computational thinking in economics and finance by looking at different relevant models and theories, such as agent-based modelling and game theory. Students will also be introduced to various applications, such as financial forecasting, automated bargaining and mechanism design.

CF969-7-SP
Machine Learning for Finance
(15 CREDITS)

This module is a mix of theory and practice with big data cases in finance. Algorithmic and data science theories will be introduced and followed by a thorough introduction of data-driven algorithms for structures and unstructured data. Modern machine learning and data mining algorithms will be introduced with particular case studies on financial industry.

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